Seele’s skill deals damage to a single target, and will simultaneously increase Seele’s speed by 25% for 2 turns. Enemy reinforcements need to be impressive to go toe to toe with Seele, because deadweights will only serve to fuel Seele’s destructive power further. You should give another try once you have the time.The hot-headed swallowtail of the Underworld is an immaculate single-target damage dealer on the Path of the Hunt, strong enough to overcome the intrinsic weakness of Hunt characters and hit hard enough to where even resistant foes need to be on the lookout for her attacks. Honestly the level of strategy needed in lower level of HSR can only be observed in Floor 11-12 of Genshin.įor TBS lovers this is honestly really a blast. In TBS you need to care about the weakness of all enemies. And Oceanid or électro to kill Electro Hypo then you don't really care about the boss element. In Genshin as long as you aren't stupid enough to bring Hydro to fight hydro slime and hypo. You need to actually understand how your team, their passive and everything works since you can't really brute force things. The moment you realize you are fucked, then you are. You can't dodge, you can't iframe with Ult etc. ![]() ![]() It doesn't matter that you can chill out for 5 mn. You don't need top level artefacts to do story mode nor team optimisation or whatever. Like Genshin, any team can do the work in the open world or Story I think you must have only played the story mode and didn't go far. Before continuing I am not trying to argue that one game is harder than the other or better.īut what you said is basically what someone who never played CoD but saw people doing 40 kill would say by thinking it's easy.
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While Primal Ancients had a rather contentious entrance, their second iteration was received in a more lukewarm fashion overall. Nothing keeps you chasing loot like the promise of a perfect drop. It’s too easy not to save your main build and try something else out. This has propelled players to get more out of their season since the burden of making build changes manually has been lifted. Due to the Armory’s ease of use, players are tweaking their builds more than ever and setting aside particular pieces of gear to experiment with. Even worse was the strategy of making three or four characters of the same class to have different builds at the ready. Gone are the days of having to tell your friends to wait while you shift your set pieces around. Heralded as one of the best quality-of-life changes the game has received in its five year history, the Armory has done wonders for allowing players to change their builds on the fly. ![]() Let’s take a closer look at some of the factors that have contributed to making Season 10 so addictive. ![]() ![]() Patch 2.5.0 brought great quality-of-life changes and the Greater Rift meta has shifted a bit, so maybe this flurry of activity shouldn’t be so surprising. It’s safe to say that Season 10 is right around its midpoint, and despite the trend of previous seasons, there seems to be a great number of active players still going strong. |
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